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Immersive Experiences

Horizontes Cyborg: The World's First Open-Air Virtual Museum

Maedcore develops the software for the world's first open-air virtual museum in Gijón: 9 metaverses, Meta Quest headsets and 6 international artists.

Written by Maedcore

Engineering Team · maedcore.com LinkedIn ↗

February 5, 2026 6 min read
Horizontes Cyborg experience with VR headset
Horizontes Cyborg experience with VR headset

An Exhibition That Redefines the Boundaries of Art and Technology

The contemporary art world has always sought to break conventions. “Horizontes Cyborg” does so in an unprecedented way: it turns a physical garden into the gateway to nine digital universes, erasing the boundary between outdoor space and the metaverse.

Visitors arrive at the Museo Evaristo Valle, put on a pair of Meta Quest virtual reality headsets and travel to completely different worlds — each conceived by a different artist, each with its own aesthetic, narrative and technology. All without leaving the museum gardens.


The Project: Who Makes It Possible

Visitors with Meta Quest headsets in the gardens of the Museo Evaristo Valle

“Horizontes Cyborg” is the result of a multidisciplinary collaboration:

  • Emma Fernández Granada (Gijón, Asturias) — Promoter, developer and sponsor of the initiative. Artist and curator of the global project.
  • Álvaro Gómez-Sellés (Oviedo, Asturias) — External advisor. Architect and lecturer at RISD (USA) and ELISAVA.
  • Eduardo Fuentevilla Blanco and María RuizMaedcore (Torrelavega, Cantabria). The startup responsible for developing and designing the experience software.
  • Ignacio Revenga (Madrid / USA) — Architect, founder of Estudio Topomorpho and designer of Pabellón 024.

The Artists and Their Metaverses

Collage of works by the international artists of Horizontes Cyborg

Six artists from five different countries have created the nine virtual worlds that make up the exhibition:

  • Marisa Müsing (Canada) — Stuck in the Motherboard: an exploration of digital identity trapped within the circuits of the technological world.
  • Wendi Yan (China) — Tale of Mammoth Goddess: ancestral mythology reimagined in a virtual environment of epic scale.
  • Josep Pierce (London) — Scale: a reflection on the perception of size and scale in spaces without gravity.
  • Cachito Vallés (Seville) — Panopticon: an experience that questions surveillance and control in digital society.
  • Machina Infinitum (Germany) — Amazing Koch Fractal Inside a Huge Dome: generative fractal geometry inside an immersive dome of visual mathematics.
  • Jorge Jiménez Azcue (Madrid) — Margarita Electrónica: nature and technology fused in a work of digital visual poetry.

Maedcore’s Role: Technology in Service of Art

Visitors with Meta Quest headsets exploring the metaverses

Maedcore took on the technical challenge of making possible what on paper seemed complex: creating a stable, fluid and accessible VR experience for visitors of any technological background, in an outdoor setting, with the goal of allowing multiple people to enjoy it simultaneously.

The work included:

  • Development and integration of the immersive experience management software.
  • Optimisation of virtual environments for Meta Quest hardware.
  • User interface design for intuitive navigation between the nine metaverses.
  • Technical support throughout the duration of the exhibition.

This project is an example of how Maedcore works at the intersection of technology, culture and user experience to create something truly new.


Visit the Exhibition

Museo Evaristo Valle Camino de Cabueñes, 261 33203 Gijón, Asturias, Spain

Limited capacity. Prior booking required at www.evaristovalle.com.

#metaverse #virtual reality #museum #art #Gijón #Asturias #immersive experiences

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